AI Insights · Timothy · July 2021
Top 5 2D Cartoon Games Performance in Europe Q2 2021
In Q2 2021, the top 5 2D Cartoon Games in Europe showed dynamic trends in downloads, revenue, and active users, with notable performances from Coin Master and Candy Crush Saga.
In the second quarter of 2021, the top 5 2D Cartoon Games on a unified platform in Europe demonstrated significant trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these leading apps, based on data from Sensor Tower.
Coin Master from Moon Active saw its weekly revenue fluctuate between $4.9M and $5.9M, peaking at $5.9M in the weeks of May 24 and June 28. Weekly downloads for the game ranged from 163K to 256K, with a noticeable dip to 163K in mid-June before rising again to 184K by the end of the quarter. The weekly active users remained relatively stable, hovering around 2.1M.
Clash of Clans by Supercell experienced a significant peak in weekly revenue at $5.9M in mid-April, while the rest of the quarter saw values between $1.6M and $4.3M. Weekly downloads peaked at 413K in mid-April but then saw a gradual decline, ending the quarter at 239K. The game maintained a robust weekly active user base, consistently around 20M.
Candy Crush Saga from King consistently generated weekly revenue between $2.7M and $3.3M, with a peak of $3.3M in the week of June 21. Weekly downloads remained steady, ranging from 245K to 315K, showing a slight increase towards the end of the quarter. Active users for Candy Crush Saga were stable, averaging around 5.5M to 5.9M weekly.
Empires & Puzzles: Match 3 RPG by Small Giant Games had weekly revenue fluctuating between $1.5M and $2.2M, with a peak in the week of May 10. Downloads for the game were lower compared to its peers, ranging from 47K to 87K, and active users hovered around 1.3M to 1.5M throughout the quarter.
Top War: Battle Game from River Game HK Limited saw its weekly revenue vary between $977K and $1.2M, with a peak in late May. Downloads showed a significant increase in mid-June, reaching 273K, and active users also saw a notable rise, peaking at 1.36M by the end of June.
For more detailed insights and data, visit Sensor Tower.